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	<title>Comments for hadenblackman.com</title>
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	<link>http://www.hadenblackman.com</link>
	<description>Crossing the Dark Divide</description>
	<lastBuildDate>Thu, 24 Jun 2010 00:27:09 +0000</lastBuildDate>
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		<title>Comment on TFUII GamePro On Stands by J.Goodwin</title>
		<link>http://www.hadenblackman.com/archives/211/comment-page-1#comment-293</link>
		<dc:creator>J.Goodwin</dc:creator>
		<pubDate>Thu, 24 Jun 2010 00:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.hadenblackman.com/?p=211#comment-293</guid>
		<description>Just finished Force Unleashed for the first time (Jedi path).  Damn, sir, DAMN.

What a fine game, and a far better service to the fiction than some of what&#039;s been pumped out of the house of Lucas in the last decade.  My favorite and most authentic feeling Star Wars game since the original Dark Forces.

Please keep it up, I hear that Force2 is looking spectacular, and after this, it will just have to be a day one purchase.</description>
		<content:encoded><![CDATA[<p>Just finished Force Unleashed for the first time (Jedi path).  Damn, sir, DAMN.</p>
<p>What a fine game, and a far better service to the fiction than some of what&#8217;s been pumped out of the house of Lucas in the last decade.  My favorite and most authentic feeling Star Wars game since the original Dark Forces.</p>
<p>Please keep it up, I hear that Force2 is looking spectacular, and after this, it will just have to be a day one purchase.</p>
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		<title>Comment on TFUII GamePro On Stands by Haden</title>
		<link>http://www.hadenblackman.com/archives/211/comment-page-1#comment-213</link>
		<dc:creator>Haden</dc:creator>
		<pubDate>Thu, 06 May 2010 05:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.hadenblackman.com/?p=211#comment-213</guid>
		<description>Thanks! I just feel lucky to be able to play in such a cool sandbox.</description>
		<content:encoded><![CDATA[<p>Thanks! I just feel lucky to be able to play in such a cool sandbox.</p>
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		<title>Comment on TFUII GamePro On Stands by Andrew A.</title>
		<link>http://www.hadenblackman.com/archives/211/comment-page-1#comment-212</link>
		<dc:creator>Andrew A.</dc:creator>
		<pubDate>Thu, 06 May 2010 03:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.hadenblackman.com/?p=211#comment-212</guid>
		<description>Really excited about the direction you guys are taking the series. keep up the awesome work, we all appreciate what you add to the universe.</description>
		<content:encoded><![CDATA[<p>Really excited about the direction you guys are taking the series. keep up the awesome work, we all appreciate what you add to the universe.</p>
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		<title>Comment on Comic Books Will Rot Your Brain by Michael Stribling</title>
		<link>http://www.hadenblackman.com/archives/167/comment-page-1#comment-191</link>
		<dc:creator>Michael Stribling</dc:creator>
		<pubDate>Wed, 17 Mar 2010 15:51:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.hadenblackman.com/?p=167#comment-191</guid>
		<description>Thanks Haden...I enjoyed reading this distilled version of your process.  Perhaps it will help me in the future.</description>
		<content:encoded><![CDATA[<p>Thanks Haden&#8230;I enjoyed reading this distilled version of your process.  Perhaps it will help me in the future.</p>
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		<title>Comment on Comic Books Will Rot Your Brain by mattymatt</title>
		<link>http://www.hadenblackman.com/archives/167/comment-page-1#comment-186</link>
		<dc:creator>mattymatt</dc:creator>
		<pubDate>Sun, 07 Mar 2010 06:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.hadenblackman.com/?p=167#comment-186</guid>
		<description>This is a really fascinating read! Thanks for writing up the steps of your creative process. I used to write comic book reviews for SFist (http://mattbaume.com/writing/reviews/comic-books/) and it&#039;s fascinating to see how a comic comes together from the production-side, rather than just from the reviewer-side.</description>
		<content:encoded><![CDATA[<p>This is a really fascinating read! Thanks for writing up the steps of your creative process. I used to write comic book reviews for SFist (<a href="http://mattbaume.com/writing/reviews/comic-books/" rel="nofollow">http://mattbaume.com/writing/reviews/comic-books/</a>) and it&#8217;s fascinating to see how a comic comes together from the production-side, rather than just from the reviewer-side.</p>
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		<title>Comment on Green means Gold by David Eckelberry</title>
		<link>http://www.hadenblackman.com/archives/147/comment-page-1#comment-154</link>
		<dc:creator>David Eckelberry</dc:creator>
		<pubDate>Wed, 27 Jan 2010 17:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.hadenblackman.com/?p=147#comment-154</guid>
		<description>I agree that Borderlands executed its visual language well. And I think what was even more important than the visual language on static and dynamic objects was the use of clear iconography in the world to guide the player. With even a large number of accepted quests in the mid to late game, I always knew where to go, what to do, thanks to the quest, map, and in-HUD indications of my mission objectives.

But what impressed me just as much was the execution of Diablo-style loot system with a near-perfect ratio of complexity to gameplay value. 

This link (http://img338.imageshack.us/img338/6207/borderlands200911012208.jpg) is a screenshot of a mid-level, weapon. As much info as Borderlands packs into the weapon display, it struck me as just enough variation to produce a lot of ramping acquisition gameplay, but nothing about what it can do is unclear. And the clear display of the weapon value always provided me with a good basic sense of the designer&#039;s opinion of equipment value.

The principle of RPGs: Numbers go up. Profit.</description>
		<content:encoded><![CDATA[<p>I agree that Borderlands executed its visual language well. And I think what was even more important than the visual language on static and dynamic objects was the use of clear iconography in the world to guide the player. With even a large number of accepted quests in the mid to late game, I always knew where to go, what to do, thanks to the quest, map, and in-HUD indications of my mission objectives.</p>
<p>But what impressed me just as much was the execution of Diablo-style loot system with a near-perfect ratio of complexity to gameplay value. </p>
<p>This link (<a href="http://img338.imageshack.us/img338/6207/borderlands200911012208.jpg" rel="nofollow">http://img338.imageshack.us/img338/6207/borderlands200911012208.jpg</a>) is a screenshot of a mid-level, weapon. As much info as Borderlands packs into the weapon display, it struck me as just enough variation to produce a lot of ramping acquisition gameplay, but nothing about what it can do is unclear. And the clear display of the weapon value always provided me with a good basic sense of the designer&#8217;s opinion of equipment value.</p>
<p>The principle of RPGs: Numbers go up. Profit.</p>
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		<title>Comment on Star Wars: The Force Unleashed II Announced! by Andrew</title>
		<link>http://www.hadenblackman.com/archives/124/comment-page-1#comment-151</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sun, 10 Jan 2010 02:15:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.hadenblackman.com/?p=124#comment-151</guid>
		<description>I hope you bring back duel mode for the Wii!

Also, a game from 1998 worth hunting down: Bushido Blade. 
Seriously, look it up, it would make for the greatest Star Wars game ever if you had dueling using those mechanics. 

(Dead serious here, if you can&#039;t find it I will personally hunt it and a PS1 down and mail it to you)</description>
		<content:encoded><![CDATA[<p>I hope you bring back duel mode for the Wii!</p>
<p>Also, a game from 1998 worth hunting down: Bushido Blade.<br />
Seriously, look it up, it would make for the greatest Star Wars game ever if you had dueling using those mechanics. </p>
<p>(Dead serious here, if you can&#8217;t find it I will personally hunt it and a PS1 down and mail it to you)</p>
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		<title>Comment on Star Wars: The Force Unleashed II Announced! by Chimaera</title>
		<link>http://www.hadenblackman.com/archives/124/comment-page-1#comment-148</link>
		<dc:creator>Chimaera</dc:creator>
		<pubDate>Mon, 28 Dec 2009 18:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.hadenblackman.com/?p=124#comment-148</guid>
		<description>I just hope it pays the original game justice. The resurrection of Starkiller must absolutely match the glory of his death.

And I would most definitely get a kick out of playing Vader again :P.</description>
		<content:encoded><![CDATA[<p>I just hope it pays the original game justice. The resurrection of Starkiller must absolutely match the glory of his death.</p>
<p>And I would most definitely get a kick out of playing Vader again <img src='http://www.hadenblackman.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> .</p>
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		<title>Comment on Star Wars: The Force Unleashed II Announced! by Chris Baker</title>
		<link>http://www.hadenblackman.com/archives/124/comment-page-1#comment-135</link>
		<dc:creator>Chris Baker</dc:creator>
		<pubDate>Tue, 15 Dec 2009 06:44:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.hadenblackman.com/?p=124#comment-135</guid>
		<description>Good luck, Haden! Can&#039;t wait to hear more! I&#039;m really interested to see how Starkiller lives on...</description>
		<content:encoded><![CDATA[<p>Good luck, Haden! Can&#8217;t wait to hear more! I&#8217;m really interested to see how Starkiller lives on&#8230;</p>
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